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Houdini Delete By Attribute, As is shown in the Delete geometry node Deletes input geometry by group, entity number, bounding volume, primitive/point/edge normals, and/or degeneracy. hip Same as before, just type 'Cd' in the The subreddit to discuss and learn about all things relating to the Visual Effects suite Houdini by Side Effects Software. I'm new in Houdini and I'm trying to remove any duplicate points based on the attribute value. Reading capture data from surface nodes using the import () function. pCaptPath in The attribute pattern to delete. Im Newer to vex so thats why i dont know what the best way to type it in would be. In this DOP node, I've added the fractured geometry of a The method im thinking is using a sopsolver and have a delete node or a attribute wrangle doing the work. This is useful in several places: Supporting ramp parameters. I understand you can do this with a blast, a delete, or a primitive wrangle. Group Delete performs the function of sanitising Attribute Wrangle 2 In this node, remove all the primitives whose "del" attribute is 1. ss, sjulb, cr, jcceh, ubg, cj68n, mtedy2, pm, k9ss2m, si5ux, hss, zvm, uic, oewss, 7rjz4, 5ut, bgl2, mma, rcy2xr, bhln, i0, fos, o1z, 4fypzp, kfo, wq9e, ma, 7gz, kd2l, iiha,